Browsing Recreation and Leisure Studies by Subject "Aging"
Now showing items 1-2 of 2
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A Comparison of Wii™ Exergaming and Matter of Balance on Aspects of Balance and Activity Adherence in Older Adults
(East Carolina University, 2011)This study was conducted to determine the relative effect of fall prevention community-based education and video gaming-based exercise (exergaming), on measures of functional balance, fall-efficacy, activity adherence, and ... -
A PILOT STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN IMPROVING COGNITION IN PEOPLE AGED 50 YEARS AND OLDER
(East Carolina University, 2015)Cognitive health impacts quality of life, ability to maintain independence, and even survival. As adults age, cognition is known to decline. Effective interventions are needed to maintain and improve cognition for an aging ...