Browsing Health Sciences Campus by Subject "Motivation"
Now showing items 1-5 of 5
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Effectiveness of the Nintendo® Wii Fit™ games on the balance of a community-dwelling older adult in Eastern North Carolina
(East Carolina University, 2011)The aim of this study was to determine if the Nintendo® Wii Fit™ was an effective and motivating modality for fall prevention with an older adult who has MG and lives in Eastern North Carolina. With the increasing number ... -
Massively multiplayer online role-playing games: problematic use
(East Carolina University, 2013)Massively Multiplayer Online Role Playing Games (MMORPGs) are a form of mass media with potential for behavioral addiction among some users. In past literature on internet addiction, MMORPG users have been included alongside ... -
Resilience differences of Black Greek-Lettered Organization members and African-American students at Predominantly White Institutions
(East Carolina University, 2013)Even though the number of African American students has increased on college campuses, particularly Predominately White Institutions (PWIs), over the last century, they are less likely to graduate than their White counterparts ... -
Self-efficacy in freshman and sophomore nursing students
(East Carolina University, 2012)Healthcare disparities and inequities have been at the forefront of the health agenda, thus supporting that minority healthcare is of poorer quality than that experienced by the majority population. Compounding this issue ... -
Student retention in associate degree nursing programs in north carolina
(East Carolina University, 2013)no