Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment

dc.contributor.authorPeery, Joshua G.
dc.contributor.authorPasalar, Celen
dc.date.accessioned2020-05-05T17:12:41Z
dc.date.available2020-05-05T17:12:41Z
dc.date.issued2018-06-29
dc.description.abstract: Serious Games are becoming more common in the educational setting and must pass muster with both students and instructors for their learning experience and knowledge building. The Virtual Clinic Learning Environment has recently been developed and implemented at East Carolina University using a design framework based on Bloom’s variables, and in the process of refining those design questions, identifies the methods of how serious games provide an overt and subtle learning experience. The overt learning experience is based in the design questions defined and the subtle experience was derived by examining the idea of sense of place as it relates to the virtual environment. By considering these two streams of learning, designers can avoid pitfalls and build on these design elements of a virtual learning environment.en_US
dc.identifier.doi10.3390/informatics5030030
dc.identifier.urihttp://hdl.handle.net/10342/8518
dc.subjectserious games; nursing education; virtual environments; game design; instructional designen_US
dc.titleDesigning the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environmenten_US
dc.typeArticleen_US
ecu.journal.issue3en_US
ecu.journal.nameInformaticsen_US
ecu.journal.volume5en_US

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