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Learning Functions Through Vending Machines

dc.access.optionOpen Access
dc.contributor.advisorCayton, Charity
dc.contributor.authorCallahan, James Austin
dc.contributor.departmentMathematics, Science and Instructional Technology Education
dc.date.accessioned2020-08-30T21:52:35Z
dc.date.available2020-08-30T21:52:35Z
dc.date.created2020-05
dc.date.issued2020-05-04
dc.date.submittedMay 2020
dc.date.updated2020-08-28T14:12:09Z
dc.degree.departmentMathematics, Science and Instructional Technology Education
dc.degree.disciplineMathematics, Secondary Education
dc.degree.grantorEast Carolina University
dc.degree.levelUndergraduate
dc.degree.nameBS
dc.description.abstractGiven the prevalence of function concepts in high school math classes, students need to develop a deep conceptual understanding of the topic. Technology tasks have become a frequent tool used in the high school classroom to teach functions. Technology is thought to enhance students' understanding of functions and foster a deeper understanding. The Vending Machine Task, through GeoGebra, provides students with various virtual vending machines to make selections and determine if each machine is a function or not. In this study, I have explored the effectiveness of technology centered tasks, such as the Vending Machine Task, and studied the strategies and academic language used while completing the task. My findings will show that the Vending Machine Task, and other technology tasks, expand students’ thinking of functions and help build deeper conceptual understanding.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/10342/8687
dc.publisherEast Carolina University
dc.subjectFunctions
dc.subjectHigh School Math
dc.titleLearning Functions Through Vending Machines
dc.typeHonors Thesis
dc.type.materialtext

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