Virtual reality and augmented reality technologies for art education: The perceptions and responses of undergraduate students
dc.contributor.author | Song, Borim | |
dc.date.accessioned | 2023-03-16T16:51:42Z | |
dc.date.available | 2023-03-16T16:51:42Z | |
dc.date.issued | 2021-12-01 | |
dc.description | © [Borim, 2021]. The definitive, peer reviewed and edited version of this article is published in [Visual Inquiry: Learning and Teaching Art, 10, 3, 361-369, 2021, https://doi.org/10.1386/vi_00061_1]. | en_US |
dc.description.abstract | The emergent culture of COVID-19 underscored a gap among generations with regards to their responses to new innovations in the education field. This article explores the educational potential of VR/AR for the secondary art curriculum through the perspectives and responses of undergraduate art students. The paper examines the writing outcomes of a discussion board forum activity that I created to invite the students to share their responses to and reflections on the use of VR/AR technologies in visual art and art education. I share the students’ perspectives on VR/AR use for studio art making under the following three themes: 1) excitement about the new art medium, 2) strengths and risks, and 3) educational potential for K-12 curriculum integration. In discussing the students’ reflections, contemporary artists’ use of VR/AR is also explored as a resource for art educators. I end the paper by providing suggestions for art educators interested in incorporating VA/AR into their art lessons. | en_US |
dc.identifier.citation | Song, B. (2021). Virtual reality and augmented reality technologies for art education: The perceptions and responses of undergraduate students. Visual Inquiry: Learning and Teaching Art, 10(3), 361-369. https://doi.org/10.1386/vi_00061_1 | en_US |
dc.identifier.doi | https://doi.org/10.1386/vi_00061_1 | |
dc.identifier.uri | http://hdl.handle.net/10342/12421 | |
dc.relation.uri | https://intellectdiscover.com/content/journals/10.1386/vi_00061_1 | en_US |
dc.subject | virtual reality | en_US |
dc.subject | augmented reality | en_US |
dc.subject | Tilt Brush | en_US |
dc.subject | higher education | en_US |
dc.subject | technology | en_US |
dc.subject | art education | en_US |
dc.subject | studio art | en_US |
dc.subject | intergenerational gap | en_US |
dc.title | Virtual reality and augmented reality technologies for art education: The perceptions and responses of undergraduate students | en_US |
dc.type | Article | en_US |
ecu.journal.issue | 3 | en_US |
ecu.journal.name | Visual Inquiry: Learning and Teaching Art | en_US |
ecu.journal.pages | 361-369 | en_US |
ecu.journal.volume | 10 | en_US |
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