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    Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment

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    Author
    Peery, Joshua G.; Pasalar, Celen
    Abstract
    : Serious Games are becoming more common in the educational setting and must pass muster with both students and instructors for their learning experience and knowledge building. The Virtual Clinic Learning Environment has recently been developed and implemented at East Carolina University using a design framework based on Bloom’s variables, and in the process of refining those design questions, identifies the methods of how serious games provide an overt and subtle learning experience. The overt learning experience is based in the design questions defined and the subtle experience was derived by examining the idea of sense of place as it relates to the virtual environment. By considering these two streams of learning, designers can avoid pitfalls and build on these design elements of a virtual learning environment.
    URI
    http://hdl.handle.net/10342/8518
    Subject
    serious games; nursing education; virtual environments; game design; instructional design
    Date
    2018-06-29
    Citation:
    APA:
    Peery, Joshua G., & Pasalar, Celen. (June 2018). Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment. , (), - . Retrieved from http://hdl.handle.net/10342/8518

    Display/Hide MLA, Chicago and APA citation formats.

    MLA:
    Peery, Joshua G., and Pasalar, Celen. "Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment". . . (), June 2018. October 03, 2023. http://hdl.handle.net/10342/8518.
    Chicago:
    Peery, Joshua G. and Pasalar, Celen, "Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment," , no. (June 2018), http://hdl.handle.net/10342/8518 (accessed October 03, 2023).
    AMA:
    Peery, Joshua G., Pasalar, Celen. Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment. . June 2018; (): . http://hdl.handle.net/10342/8518. Accessed October 03, 2023.
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