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The Effect of Active Video Gaming on Physical Activity Levels of Students with Developmental Disabilities

dc.contributor.advisorDecker, James T.en_US
dc.contributor.authorSchillo, David Richarden_US
dc.contributor.departmentExercise and Sports Scienceen_US
dc.date.accessioned2014-06-15T15:31:55Z
dc.date.available2014-06-15T15:31:55Z
dc.date.issued2014en_US
dc.description.abstractThe purpose was to examine differences in physical activity levels of children (N = 24) with developmental disabilities in traditional adapted physical education activities compared with Nintendo Wii Fit active video gaming activities. Students' physical activity levels were monitored for one adapted physical education practicum session. Physical activity was measured via ActiGraph GT3X+ accelerometer. An dependent groups t-test was used to compare mean accelerometer activity counts per minute between the traditional adapted physical education activities condition and the Nintendo Wii Fit active video gaming condition. Cohen's delta (d) was calculated to provide an estimate of the size of the difference between groups. The difference between physical activity levels of children in traditional adapted physical education activities (8,958 ± 3,580 activity counts per minute) and active video gaming activities (8,834 ± 3,609 activity counts per minute) was not statistically significant (p > 0.05), and the size of the difference was small (d = 0.03).  en_US
dc.description.degreeM.S.en_US
dc.format.extent69 p.en_US
dc.format.mediumdissertations, academicen_US
dc.identifier.urihttp://hdl.handle.net/10342/4420
dc.language.isoen_US
dc.publisherEast Carolina Universityen_US
dc.subjectPhysical educationen_US
dc.subjectSpecial educationen_US
dc.subjectActive video gamingen_US
dc.subjectExerciseen_US
dc.subjectPhysical activityen_US
dc.subjectPracticumen_US
dc.subjectVideo gamingen_US
dc.subjectYouthen_US
dc.subject.lcshChildren with disabilities--Recreation
dc.subject.lcshDevelopmentally disabled children
dc.subject.lcshExercise for children
dc.subject.lcshVideo games and children
dc.titleThe Effect of Active Video Gaming on Physical Activity Levels of Students with Developmental Disabilitiesen_US
dc.typeMaster's Thesisen_US

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