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DEVELOPING STUDENTS’ COMMUNICATION SKILLS THROUGH VIRTUAL ROLE PLAY ACTIVITIES

dc.access.optionOpen Access
dc.contributor.advisorBuckner, Kermit G.
dc.contributor.authorWilson, Christine
dc.contributor.departmentEducational Leadership
dc.date.accessioned2019-06-11T20:29:36Z
dc.date.available2019-06-11T20:29:36Z
dc.date.created2019-05
dc.date.issued2019-04-23
dc.date.submittedMay 2019
dc.date.updated2019-06-11T15:55:55Z
dc.degree.departmentEducational Leadership
dc.degree.disciplineEDD-Educational Leadership
dc.degree.grantorEast Carolina University
dc.degree.levelDoctoral
dc.degree.nameEd.D.
dc.description.abstractEmployers have reported difficulty in finding employees who possess the skills needed to be successful. Surprisingly, the skills to which employers are referring are not the technical skills one would assume; instead, the skills being sought are interpersonal skills such as communication, critical thinking, professionalism, and decision-making. Students are entering careers with undergraduate and graduate degrees that provided them with the knowledge required for their chosen fields but without the interpersonal skills necessary to be successful. Higher education is finally acknowledging that their role in a student's future must go beyond preparing their students solely with theoretical information and instead provide the knowledge and skills to prepare graduates for their future careers. By incorporating active learning, such as virtual role play within programs like Mursion[registered], students experience real-life situations to learn and practice situations they will encounter once they enter the workforce. Mursion[registered] is an immersive simulation tool that includes avatars with whom students can interact in a variety of situations and environments. In this study, Mursion[registered] provided opportunities for students to practice interpersonal skills in realistic situations they are likely to face in real life. The study examined students who used the tool as part of course curriculum, and those who did not to find if context was relevant. It also looked at the role repeated practice and feedback play in the student perceived outcomes. This study was designed to investigate the effect virtual role play activities had on developing students' communication skills through the use of Mursion[registered]. The results of the study indicated that after interacting with Mursion students perceived benefit in their communication skills and reported they felt more confident going into similar situations.The qualitative results showed that multiple interactions were beneficial but were the most beneficial when coupled with coaching and/or feedback. Eighty-four percent reported some level of satisfaction with their experience, and over two-thirds would elect to use Mursion[registered] on their own time to practice.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/10342/7211
dc.language.isoen
dc.publisherEast Carolina University
dc.subjectCommunication
dc.subjectVirtual
dc.subjectRole play
dc.subjectMursion
dc.subjectActive Learning
dc.subjectExperiential Learning
dc.subjectInterpersonal Communication Skills
dc.subjectAthletes
dc.subject.lcshCollege students--Vocational guidance
dc.subject.lcshEducational technology
dc.subject.lcshEducation, Higher--Aims and objectives
dc.titleDEVELOPING STUDENTS’ COMMUNICATION SKILLS THROUGH VIRTUAL ROLE PLAY ACTIVITIES
dc.typeDoctoral Dissertation
dc.type.materialtext

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