By Any Means of Making

Abstract

This thesis investigates how analog, low-cost making practices—rooted in DIY and punk aesthetics—can serve as effective tools for teaching foundational principles in graphic design, offering an alternative to software-dependent learning environments The following document can be broken into the following activities: Copy & Play, Type Set, and Lock Your Layers, which utilizes the Principles of Art and Design¹ as learning objectives. These principles are then explored by the participants through playful interaction. By using commonly understood principles in design, we create a baseline that can be used to compare with other design education research.

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