• Find People
  • Campus Map
  • PiratePort
  • A-Z
    • About
    • Submit
    • Browse
    • Login
    View Item 
    •   ScholarShip Home
    • ECU Main Campus
    • College of Health and Human Performance
    • Kinesiology
    • View Item
    •   ScholarShip Home
    • ECU Main Campus
    • College of Health and Human Performance
    • Kinesiology
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Browse

    All of The ScholarShipCommunities & CollectionsDateAuthorsTitlesSubjectsTypeDate SubmittedThis CollectionDateAuthorsTitlesSubjectsTypeDate Submitted

    My Account

    Login

    Statistics

    View Google Analytics Statistics

    The Effect of Active Video Gaming on Physical Activity Levels of Students with Developmental Disabilities

    Thumbnail
    View/ Open
    Schillo_ecu_0600O_11114.pdf (1.373Mb)

    Show full item record
    Author
    Schillo, David Richard
    Abstract
    The purpose was to examine differences in physical activity levels of children (N = 24) with developmental disabilities in traditional adapted physical education activities compared with Nintendo Wii Fit active video gaming activities. Students' physical activity levels were monitored for one adapted physical education practicum session. Physical activity was measured via ActiGraph GT3X+ accelerometer. An dependent groups t-test was used to compare mean accelerometer activity counts per minute between the traditional adapted physical education activities condition and the Nintendo Wii Fit active video gaming condition. Cohen's delta (d) was calculated to provide an estimate of the size of the difference between groups. The difference between physical activity levels of children in traditional adapted physical education activities (8,958 ± 3,580 activity counts per minute) and active video gaming activities (8,834 ± 3,609 activity counts per minute) was not statistically significant (p > 0.05), and the size of the difference was small (d = 0.03).  
    URI
    http://hdl.handle.net/10342/4420
    Subject
     Physical education; Special education; Active video gaming; Exercise; Physical activity; Practicum; Video gaming; Youth 
    Date
    2014
    Citation:
    APA:
    Schillo, David Richard. (January 2014). The Effect of Active Video Gaming on Physical Activity Levels of Students with Developmental Disabilities (Master's Thesis, East Carolina University). Retrieved from the Scholarship. (http://hdl.handle.net/10342/4420.)

    Display/Hide MLA, Chicago and APA citation formats.

    MLA:
    Schillo, David Richard. The Effect of Active Video Gaming on Physical Activity Levels of Students with Developmental Disabilities. Master's Thesis. East Carolina University, January 2014. The Scholarship. http://hdl.handle.net/10342/4420. December 10, 2023.
    Chicago:
    Schillo, David Richard, “The Effect of Active Video Gaming on Physical Activity Levels of Students with Developmental Disabilities” (Master's Thesis., East Carolina University, January 2014).
    AMA:
    Schillo, David Richard. The Effect of Active Video Gaming on Physical Activity Levels of Students with Developmental Disabilities [Master's Thesis]. Greenville, NC: East Carolina University; January 2014.
    Collections
    • Kinesiology
    • Master's Theses
    Publisher
    East Carolina University

    xmlui.ArtifactBrowser.ItemViewer.elsevier_entitlement

    East Carolina University has created ScholarShip, a digital archive for the scholarly output of the ECU community.

    • About
    • Contact Us
    • Send Feedback