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LONG-LASTING EFFECTS OF MTBI ON OCULOMOTOR ABILITY AND NEUROMUSCULAR CONTROL

dc.access.optionOpen Access
dc.contributor.advisorMurray, Nicholas P
dc.contributor.authorSandri Heidner, Gustavo
dc.contributor.departmentKinesiology
dc.date.accessioned2022-09-12T14:39:16Z
dc.date.available2022-09-12T14:39:16Z
dc.date.created2022-07
dc.date.issued2022-07-22
dc.date.submittedJuly 2022
dc.date.updated2022-08-30T19:21:15Z
dc.degree.departmentKinesiology
dc.degree.disciplinePHD-Bioenergetics and Exer Sci
dc.degree.grantorEast Carolina University
dc.degree.levelDoctoral
dc.degree.namePh.D.
dc.description.abstractConcussions result in short-lived to long-lasting neurological function impairment and disturbances, typically undetectable by standard neuroimaging protocols, which can persist for several months post-trauma. Eye-tracking and virtual reality can be a powerful tool in the assessment of short- and long-term concussed individuals. However, it needs a clear and concise methodology. When acting as an optical flow-induced perturbation of balance metrics and combined with electroencephalographic data, it can differentiate between a non-concussed fatigue state and a concussive state. Furthermore, when employed as a secondary cognitive task, it elicits neural modulations and postural control perturbations that can detect concussion-related impairments up to eight years post-trauma. In this dissertation we sought to (i) develop a virtual reality environment that implements known eye-tracking methodologies and validate its accuracy in differentiating between non-concussed and concussed cohorts, (ii) investigate the presence of neural signatures that could differentiate between a concussive state and a fatigue state, and (iii) determine if long-lasting oculomotor and peripheral muscle control impairments could be reliably detected in a concussed cohort several years post-trauma. Our overarching hypotheses were that (i) eye-tracking metrics observed in a virtual reality environment can differentiate between non-concussed and concussed cohorts, (ii) spectral power of cortical activations are different between non-concussed participants in a fatigued state and concussed participants, and (iii) oculomotor impairments and corticomuscular correlates of balance metrics can be detected in a concussed several months post-trauma. Our findings support the majority of the initial proposed investigation. We detected corticomuscular coherence and postural control differences capable of differentiating between non-concussed and long-term concussed participants, established a link between corticomuscular coherence and postural control adaptations observed in the concussed group, determined some limitations of virtual reality paradigms in concussion assessment.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/10342/11119
dc.language.isoen
dc.publisherEast Carolina University
dc.subjectconcussion
dc.subjectmTBI
dc.subjectcorticomuscular coherence
dc.subject.lcshBrain--Concussion--Complications
dc.subject.lcshEye--Movements--Testing
dc.subject.lcshEye tracking
dc.subject.lcshVirtual reality in medicine
dc.titleLONG-LASTING EFFECTS OF MTBI ON OCULOMOTOR ABILITY AND NEUROMUSCULAR CONTROL
dc.typeDoctoral Dissertation
dc.type.materialtext

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