LONG-LASTING EFFECTS OF MTBI ON OCULOMOTOR ABILITY AND NEUROMUSCULAR CONTROL
dc.access.option | Open Access | |
dc.contributor.advisor | Murray, Nicholas P | |
dc.contributor.author | Sandri Heidner, Gustavo | |
dc.contributor.department | Kinesiology | |
dc.date.accessioned | 2022-09-12T14:39:16Z | |
dc.date.available | 2022-09-12T14:39:16Z | |
dc.date.created | 2022-07 | |
dc.date.issued | 2022-07-22 | |
dc.date.submitted | July 2022 | |
dc.date.updated | 2022-08-30T19:21:15Z | |
dc.degree.department | Kinesiology | |
dc.degree.discipline | PHD-Bioenergetics and Exer Sci | |
dc.degree.grantor | East Carolina University | |
dc.degree.level | Doctoral | |
dc.degree.name | Ph.D. | |
dc.description.abstract | Concussions result in short-lived to long-lasting neurological function impairment and disturbances, typically undetectable by standard neuroimaging protocols, which can persist for several months post-trauma. Eye-tracking and virtual reality can be a powerful tool in the assessment of short- and long-term concussed individuals. However, it needs a clear and concise methodology. When acting as an optical flow-induced perturbation of balance metrics and combined with electroencephalographic data, it can differentiate between a non-concussed fatigue state and a concussive state. Furthermore, when employed as a secondary cognitive task, it elicits neural modulations and postural control perturbations that can detect concussion-related impairments up to eight years post-trauma. In this dissertation we sought to (i) develop a virtual reality environment that implements known eye-tracking methodologies and validate its accuracy in differentiating between non-concussed and concussed cohorts, (ii) investigate the presence of neural signatures that could differentiate between a concussive state and a fatigue state, and (iii) determine if long-lasting oculomotor and peripheral muscle control impairments could be reliably detected in a concussed cohort several years post-trauma. Our overarching hypotheses were that (i) eye-tracking metrics observed in a virtual reality environment can differentiate between non-concussed and concussed cohorts, (ii) spectral power of cortical activations are different between non-concussed participants in a fatigued state and concussed participants, and (iii) oculomotor impairments and corticomuscular correlates of balance metrics can be detected in a concussed several months post-trauma. Our findings support the majority of the initial proposed investigation. We detected corticomuscular coherence and postural control differences capable of differentiating between non-concussed and long-term concussed participants, established a link between corticomuscular coherence and postural control adaptations observed in the concussed group, determined some limitations of virtual reality paradigms in concussion assessment. | |
dc.format.mimetype | application/pdf | |
dc.identifier.uri | http://hdl.handle.net/10342/11119 | |
dc.language.iso | en | |
dc.publisher | East Carolina University | |
dc.subject | concussion | |
dc.subject | mTBI | |
dc.subject | corticomuscular coherence | |
dc.subject.lcsh | Brain--Concussion--Complications | |
dc.subject.lcsh | Eye--Movements--Testing | |
dc.subject.lcsh | Eye tracking | |
dc.subject.lcsh | Virtual reality in medicine | |
dc.title | LONG-LASTING EFFECTS OF MTBI ON OCULOMOTOR ABILITY AND NEUROMUSCULAR CONTROL | |
dc.type | Doctoral Dissertation | |
dc.type.material | text |
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